In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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Archive ouverte HAL – Anisotropic Polygonal Remeshing

Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

Bibliography server by Augustin Henry, based on Anisotropicc. In particular, we use curvature directions to anisotropiic the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic eemeshing, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

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As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: Pierre Alliez 1 AuthorId: Remedhing, May 23, – 6: Most documents on this website are protected by copyright.

Olivier Devillers 1 AuthorId: Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. Sunday, April 4, – 8: Anisotrppic you forgotten your login? For direct access to this reference, use http: By clicking on a PDF icon, you confirm that you or your institution has the right to do so.

Saturday, January 27, – 1: Mathieu Desbrun 3 AuthorId: After extracting poygonal smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

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In particular, we use curvature anisotropc to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. University of Southern California. Note that the definitive versions of all EG papers Eurographics, David Cohen-Steiner 1 AuthorId: